YORG.io


v2.2



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Changelog

v2.2.0 18.07.2018
  • Sandbox mode!
v2.1.2 16.07.2018
  • Smaller preparations for the next update
v2.1.1 11.07.2018
  • Fix bug regarding all settings being disabled by default
  • Fix some cheats
  • Improve ui on smaller resolutions
  • Make easy the default game mode
v2.1.0 09.07.2018
  • The map is now four times as big as previously!
  • Unfortunately, this makes old savegames incompatible. Sorry!
  • You can now hold M to increase the minimap size
  • Made invisible transporters available earlier
  • Added skills to place up to 12 crystals per resource
  • Fix crash when selling invisible transporters
  • Fix exploit when loading savegames multiple times
  • When a building got destroyed, show its icon and also an indicator on the minimap
  • Big numbers are now better formatted
  • Made easy mode easier, increased difficulty of the challenge mode
  • Minor fixes
v2.0.0 15.06.2018
  • Skill tree!
  • Save / Load your games! (very experimental)
  • Shield Towers!
  • Permanent Leaderboard (All Time / Today)!
  • 19 New Levels, up to Level 30!
  • Show hints when unlocking new features
  • The resource visualizer (bottom left) now shows the demand instead of the stored amount of resources
  • Improve Performance by a lot
  • Zombies now collide with each other
  • Improve zombie AI
  • Multiple particles are now grouped together to save performance
  • When pressing ALT while placing, buildings will be upgraded automatically
  • Hold N / X or Alt and click on a building to upgrade / sell or max out it without having to open the tooltip
  • Allow pause during night
  • Add key to toggle GUI
  • Fix missing resources shown also while paused
  • The game no longer pauses on focus lost, instead when getting invisible
  • Also disable shoot animation when disabling particles
  • Remove collectable crystals on startup
  • Added map fog
  • Fix crystals sometimes being dropped when using long transport routes
  • Improve Defensive Towers, they don't shoot at enemies which will die anyways anymore
  • Show crystals over time statistics on gameover
  • Improved welcome screen and added blog posts
v1.9.1 25.05.2018
  • Defensive towers now have an animation when shooting
  • Mobile optimization
  • Improve page load speed
  • Fix zoom on firefox
  • Fix always showing 'Did you even play' on Gameover screen
  • GDPR compliance
v.1.9.0 20.05.2018
  • Sound effects!
  • Translations for various languages! Not all are fully translated yet - You can help translate them!
  • Add settings to disable particles and more
  • Show dialog when playing for the first time and not choosing the tutorial
  • Fix cannons sometimes not dealing damage when zombies come from the bottom
v.1.8.0 14.05.2018
  • New Levels! There is now level 8, 9, 10 and 11!
v1.7.1 11.05.2018
  • Fix zoom also scrolling page when running on thirdparty sites
  • Show current rank in leaderboard
v1.7.0 08.05.2018
  • Zooming! Use the mouse wheel to control the zoom level
  • Fix upgrade to max level option being permanent sometimes
v1.6.4 07.05.2018
  • Show transporter radius in detail view
v1.6.3 05.05.2018
  • Fast forward is now unlocked from the beginning
  • Improve validation token display on game over
  • Preparing for the next big update
v1.6.2 29.04.2018
  • Fix rendering bug causing the game to crash sometimes
v1.6.1 26.04.2018
  • Rewrote rendering code to improve performance, especially on later levels
  • Add keybinding to max out the current or all buildings to the maximum level. Check out the keybindings dialog!
  • Optimize page load speed
  • Prevent some cheats
v1.6.0 17.04.2018
  • Add ability to build while paused
  • Add animations when placing or upgrading buildings
  • Improved ui
  • Rebalance zombies
  • Make zombies die slower during day
  • Make buildings regenerate health slower
  • Draw connections between transporters different to regular connections
  • Make background on views more transparent
  • Fix player name getting reset to 'Player'
  • Decrease crystals dropped by zombies, increase crystal mine production
  • Add new attack animation to zombie bosses
  • Improve zombie target selection (Now they target buildings which block their way)
  • Improve placement of walls and transporters, esp. on lower FPS
v1.5.2 15.04.2018
  • Fix building tooltip shown on pause screen
  • Show indicator when a building was destroyed
v1.5.1 14.04.2018
  • Add fullscreen button
  • Add keybindings dialog
  • Add restart button
  • Disable fast forward during bosses
  • Improve cannon projectile speed
  • Add description to all views
  • Fix building tooltip closing when pressing shift
  • Cleaned up welcome screen
  • Rebalance towers
  • Make it more clear whether the player is in the leaderboard or not
  • Show pause overlay when leaving window
  • Show time until zombie boss spawns
v1.5.0 12.04.2018
  • Fix keyboard shortcuts not working sometimes
  • Added new utilization view
  • Fix zombies giving no gold when killed by lightning towers only
  • Increased transporter amount on high levels
  • Show on which level a building unlocks
  • Make the day-night indicator more visible
  • Stop placement when selecting the same building again or clicking on its icon
  • Buildings now emit resources with the speed of the transporter (In case they are connected to one)
  • Spawn initially at random position on the map
  • Minor tutorial improvements
v1.4.2 11.04.2018
  • Added interactive tutorial!
v1.4.1 10.04.2018
  • Improve transport view (allow hovering buildings)
  • Increase arrow factory limit
  • Increase crystal mine limit on level 7 to 16
  • Make lightning towers consume slightly more resources
  • Add advertisements
  • Disallow collecting gems with the mouse while paused
v1.4.0 09.04.2018
  • Fix radius of towers being smaller than displayed
  • Add new transport view
  • Make arrow towers consume up to 30% less arrows
  • New transporter icon
  • Improve bug reporter
  • Decrease crystal mine cost and increase throughput
  • Allow toggling pause with the spacebar
  • Fix ui bug
v1.3.3 08.04.2018
  • Added Leaderboard
  • Made Days longer, for example: 20s more on day 60, 50s on day 100
  • Add defense view
  • Show base in game over screen
  • Only spawn collectable crystals when the placer base was placed
  • Reduce panel alpha
v1.3.2 07.04.2018
  • Fast forward now permanently unlocks on day 15
  • Improve building tooltip
  • Fix mines producing excess resources
  • Cluster crystal particles to improve performance
v1.3.1 07.04.2018
  • Don't spawn resources out of map bounds
  • Improve storage display on defensive towers
  • Make exploding zombies more visible
v1.3.0 06.04.2018
  • Refactor transporter system to fix incorrect resource transport
  • Reduce available transporter amount on higher levels
v1.2.9 04.04.2018
  • New map generator
  • Prevent cheats (most of them)
  • Show circle around resources when placing mines
  • Removed low resolution warning (caused confusion)
v1.2.8 04.04.2018
  • Fix incorrect z-order or iron ores
  • Fix crash on game over
  • Make zombies die faster on days
v1.2.7 04.04.2018
  • Fix numbers not being displayed in firefox
  • Fix tooltip not hiding when dragging slowly
  • Balancing improvements
  • Huge performance improvements (esp. late game)
v1.2.6 03.04.2018
  • Added changelog
  • Improved balancing
  • Improved placement of walls and transporters
  • Added welcome screen
  • Improved ui
  • Added cursor key movement

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This is the sandbox mode. Try out new base layouts here, you can upgrade your base up to the maximum achieved level in other gamemodes.



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